Portfolio
![]() | Hello, I'm Alexander "Lum" Andrejeff, a Game Designer based in Stockholm, Sweden.
I am a first year at Futuregames, specializing in the design of characters and their abilities akin to Overwatch heroes, Valorant agents, and League of Legends champions.
I'm building on 5 years of Unity & C# experience and nearly 3 years with Unreal Engine, C++, and Angelscript where I have driven successful projects both independently and collaboratively. |
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SOMNIUM
‘Somnium’ is a retro inspired first person dungeon crawler.
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Combat & Tech Designer, Programming Lead.
3C Design & Implementation
Combat System
Enemy AI & Attacks
Interaction System
TOOLS
Unity, JetBrains Rider, Perforce, Trello, Miro.
LINKS
SCREENSHOTS
ANGEL
A portfolio piece showcasing my work on a clone of Valorant. This project is intended to demonstrate my proficiency in Hero & Ability Design, Unreal Engine, Blueprints and Angelscript.
PALINDRA
Palindra is an atmospheric puzzle game with a time-travel mechanic. The game was created as part of the Game Project 3 course at Futuregames, Malmö (2025).
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Game Designer and Associate Programmer (C++).
Level Design
Puzzle Design
UI/UX Design
TOOLS
Unreal Engine 5 (C++ & Blueprints), JetBrains Rider, Perforce, JIRA, Miro, Discord.
LINKS
SCREENSHOTS
BREAKDOWN
NEON RIVALRY
Neon Rivalry is a couch co-op 3D fighting game created in Unity during a game project course in High School (LBS Kreativa Gymnasiet, Gothenburg, 2024).
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Game Designer, Product Owner, Scrum Master, Programmer (C#).
State Machine
Combat System
3C Design & Implementation
TOOLS
Unity, JetBrains Rider, GitHub, Trello, Google Drive, JetBrains Qodana, JetBrains Space (CI/CD).
LINKS
SCREENSHOTS
SKILLS
I am proficient in C#, Blueprint and Angelscript, with limited working experience in C++.
Furthermore, I have experience as a product owner and scrum master, using Perforce, JIRA, and CI/CD pipelines.
About Me
Other Projects
STOKOS
STOKOS is a 2D celeste-like platformer created as part of a 3-day game jam with some friends at Futuregames.
Platform: Windows | ![]() |
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ROLES AND RESPONSIBILITIES
Technical Designer, Level Designer
TOOLS
Unity, JetBrains Rider, GitHub
LINKS
BREAKDOWN
Prototyping Course
This project was created as part of the Prototyping Course at Futuregames, where the goal is to prototype a game that focuses on the 3C's of game design. (Character, Camera, and Controls). A detailed breakdown is available as it was produced as part of the assignment.
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Solo Developer (Designer/Programmer/Artist)
TOOLS
Unity, JetBrains Rider, GitHub, Notion
LINKS
BREAKDOWN
Board Game Design Course
We created a board game entirely from scratch, designed as part of the Board Game Design Course at Futuregames.
A detailed breakdown is available as it was produced as part of the assignment.
ROLES AND RESPONSIBILITIES
Designer, Playtester, Documenter
TOOLS
Google Sheets (Excel), Google Docs, Miro











