Portfolio
![]() | Hello, I'm Alexander "Lum" Andrejeff, a Game Designer based in Stockholm, Sweden.
I am currently in my first year at Futuregames, specializing in Character Design akin to Overwatch heroes, Valorant agents, and League of Legends champions.
As a Game Design student at Futuregames, I'm building on 4 years of Unity & C# experience and over 2 years with Unreal & C++ where I have driven successful projects both independently and collaboratively.
Take a look at some of the projects I've worked on in my Portfolio below. |
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ANGEL
A portfolio piece showcasing my work on a clone of Valorant. This project is intended to demonstrate my proficiency in Character Design, Unreal Engine, Blueprints and Angelscript.
PALINDRA
Palindra is an atmospheric puzzle game with a time-travel mechanic. The game was created as part of the Game Project 3 course at Futuregames, Malmö (2025).
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Game Designer, Level Designer, Puzzle Designer, UI/UX Designer, and Assistant Programmer (C++).
TOOLS
Unreal Engine 5 (C++ & Blueprints), JetBrains Rider, Perforce, JIRA, Miro, Discord.
LINKS
SCREENSHOTS
BREAKDOWN
NEON RIVALRY
Neon Rivalry is a couch co-op 3D fighting game created in Unity during a game project course in High School (LBS Kreativa Gymnasiet, Gothenburg, 2024).
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Game Designer, Scrum Master, Playtest Coordinator, Combat System Designer, Game Balance, UI/UX Design, Programmer ( C#).
TOOLS
Unity, JetBrains Rider, GitHub, Trello, Google Drive, JetBrains Qodana, JetBrains Space.
LINKS
SCREENSHOTS
PLORA
PLORA is a 3D infinite runner with a 2D-perspective created in Unity by a 14-member team as part of Game Project 1.
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Gameplay Programmer, Technical Designer, Tools Programmer.
TOOLS
Unity, JetBrains Rider, Perforce, GitHub, JIRA, Miro.
LINKS
SCREENSHOTS
DEAD SECTOR
Dead Sector was created as a month-long collaborative project between Futuregames Malmö and Warsaw. Scavenge for gear, grow stronger, and master melee, ranged, and powerful special attacks to survive.
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Lead Gameplay Programmer, Gameplay Designer, Technical Designer, Level Designer.
TOOLS
Unity, JetBrains Rider, Perforce, JIRA, Miro.
LINKS
SCREENSHOTS
About Me
Other Projects
STOKOS
STOKOS is a 2D celeste-like platformer created as part of a 3-day game jam with some friends at Futuregames.
Platform: Windows | ![]() |
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ROLES AND RESPONSIBILITIES
Technical Designer, Level Designer
TOOLS
Unity, JetBrains Rider, GitHub
LINKS
BREAKDOWN
Prototyping Course
This project was created as part of the Prototyping Course at Futuregames, where the goal is to prototype a game that focuses on the 3C's of game design. (Character, Camera, and Controls). A detailed breakdown is available as it was produced as part of the assignment.
Platform: Windows |
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ROLES AND RESPONSIBILITIES
Solo Developer (Designer/Programmer/Artist)
TOOLS
Unity, JetBrains Rider, GitHub, Notion













