Alexander Andrejeff Help

Portfolio

Me!

Hello, I'm Alexander "Lum" Andrejeff, a Game Designer based in Stockholm, Sweden.

 

I am a first year at Futuregames, specializing in the design of characters and their abilities akin to Overwatch heroes, Valorant agents, and League of Legends champions.

 

I'm building on 5 years of Unity & C# experience and nearly 3 years with Unreal Engine, C++, and Angelscript where I have driven successful projects both independently and collaboratively.

SOMNIUM

‘Somnium’ is a retro inspired first person dungeon crawler.

 

Platform: Windows
Engine: Unity
Genre: Dungeon Crawler
Team Size: 11 (4 Designers, 4 Programmers, 3 VFX/Animators)
Duration: 2.5 weeks @ Futuregames (2025)

Side by side fga award

    ROLES AND RESPONSIBILITIES

    Lead Combat & Tech Designer, Programming Lead.

    • 3C Design & Implementation

    • Combat System

    • Enemy AI & Attacks

    • Interaction System

    TOOLS

    Unity, JetBrains Rider, Perforce, Trello, Miro.

    SCREENSHOTS

    Screenshot of the dream you are chasing.
    Screenshot of the staff weapon unlock.
    Screenshot of multiple enemies on screen at once.

    ANGEL

    A portfolio piece showcasing my work on a clone of Valorant. This project is intended to demonstrate my proficiency in Hero & Ability Design, Unreal Engine, Blueprints and Angelscript.

    PALINDRA

    Palindra is an atmospheric puzzle game with a time-travel mechanic. The game was created as part of the Game Project 3 course at Futuregames, Malmö (2025).

     

    Platform: Windows
    Engine: Unreal Engine
    Genre: Puzzle Adventure
    Team Size: 10
    Duration: 6 weeks @ Futuregames (2025)

      ROLES AND RESPONSIBILITIES

      Lead Game Designer and Associate Programmer (C++).

      • Level Design

      • Puzzle Design

      • UI/UX Design

      TOOLS

      Unreal Engine 5 (C++ & Blueprints), JetBrains Rider, Perforce, JIRA, Miro, Discord.

      SCREENSHOTS

      Screenshot of the bedroom in Palindra, during the past timeline, holding the time-travel mirror.
      Screenshot of the fireplace in Palindra, during the present timeline.
      Screenshot of the piano room in Palindra, during the past timeline.

      BREAKDOWN

      NEON RIVALRY

      Neon Rivalry is a couch co-op 3D fighting game created in Unity during a game project course in High School (LBS Kreativa Gymnasiet, Gothenburg, 2024).

       

      Platform: Windows
      Engine: Unity
      Genre: Fighting
      Team Size: 5 (1 Designer/Programmer, 4 Artists)
      Duration: 7.5 months (August 2023 – April 2024) @ LBS

        ROLES AND RESPONSIBILITIES

        Lead Game Designer, Product Owner, Scrum Master, Programmer (C#).

        • State Machine

        • Combat System

        • 3C Design & Implementation

        TOOLS

        Unity, JetBrains Rider, GitHub, Trello, Google Drive, JetBrains Qodana, JetBrains Space (CI/CD).

        SCREENSHOTS

        Character Select in Engine (Unity)
        Neon Rivalry Combat #1
        Neon Rivalry Combat #2

        SKILLS

        I am proficient in C#, Blueprint and Angelscript, with limited working experience in C++.
        Furthermore, I have experience as a product owner and scrum master, using Perforce, JIRA, and CI/CD pipelines.

         

        About Me

         

        Other Projects

        STOKOS

        STOKOS is a 2D celeste-like platformer created as part of a 3-day game jam with some friends at Futuregames.

         

        Platform: Windows
        Engine: Unity
        Genre: 2D Platformer
        Team Size: 3 Programmers
        Duration: 3 days @ Futuregames (2024)

        STOKOS cover art

          ROLES AND RESPONSIBILITIES

          Technical Designer, Level Designer

          TOOLS

          Unity, JetBrains Rider, GitHub

          BREAKDOWN

          Prototyping Course

          This project was created as part of the Prototyping Course at Futuregames, where the goal is to prototype a game that focuses on the 3C's of game design. (Character, Camera, and Controls).

          A detailed breakdown is available as it was produced as part of the assignment.

           

          Platform: Windows
          Engine: Unity
          Genre: 3D Platformer
          Team Size: Solo
          Duration: 7 days @ Futuregames (2025)

            ROLES AND RESPONSIBILITIES

            Solo Developer (Designer/Programmer/Artist)

            TOOLS

            Unity, JetBrains Rider, GitHub, Notion

            BREAKDOWN

            Board Game Design Course

            We created a board game entirely from scratch, designed as part of the Board Game Design Course at Futuregames.

            A detailed breakdown is available as it was produced as part of the assignment.

            ROLES AND RESPONSIBILITIES

            Designer, Playtester, Documenter

            TOOLS

            Google Sheets (Excel), Google Docs, Miro

            BREAKDOWN

            23 February 2026